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Polyphony's lighting and materials still shine, but the gap in modelling fidelity narrows between the two titles.Īnd this leads to a fascinating question: Polyphony's extreme standards see its models stand up to the most insane level of scrutiny in a way that Forza's models can't quite match. The chances are that Polyphony built this car to the same exacting specs we saw with the MX-5, the difference being that this time we can't see the exacting attention to detail on the GT Sport model. Interiors look far closer here, possibly because we can only view them through the reflection-covered glass. Both are beautifully crafted models with smooth lines and excellent body work. We then compared Forza's turbo-charged Porsche GT2 RS with Gran Turismo's GT3 RS - the closest equivalent it has. The more you compare the two titles, the more the difference in lighting makes an impact - it's clearly been an area of intense focus for Polyphony in particular. It's interesting to compare the two cars with identical paint schemes - Forza looks phenomenal, but a little artificial, whereas Gran Turismo's MX-5 sits more naturally within the scene. Physically-based lighting and material properties are also a cut-above. Higher polygon counts on incidental detail - right down to in-cabin air vents - show Polyphony's modelling standing up better on the most close-range inspection. What's apparent is that model quality on both titles borders on the insane, resolving phenomenal levels of detail that are borderline impossible to pick up on during actual gameplay.Īnd whereas Forza Motorsport 7 goes way beyond the call of duty, GT Sport takes things to a whole new level. This open-top car allows us to use each game's photo mode to consider modelling quality both outside and inside the vehicle. We began comparisons by looking at each title's rendition of the classic Mazda MX-5 convertible. Beyond raw numbers, the difference is literally in the detail. Forza 7 delivers around 700 cars, whereas GT Sport delivers 162.
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The gulf in content can be vast though and shouldn't be understated. Turn 10 has aimed for high quality and wealth of content, whereas we feel that Polyphony's narrower focus has led to a richer level of detail in its reduced car and track count. Gran Turismo Sport, on the other hand, focuses on a limited selection of tracks and cars but presents them in a near photo-realistic manner. It also features a huge selection of richly detailed cars, the number of which vastly exceeds its rival. The environments are richly detailed with super high-resolution textures created using photogrammetry. Forza 7 offers a huge range of circuits and track configurations, many with variable weather conditions. Aside from improved anti-aliasing and higher refresh shadows, it's a good match for what we should expect from Microsoft's 'true 4K' console.īefore going in, a crucial point worth stressing is focus - where each developer team has placed its emphasis.
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Yes, it's fascinating to see the different ways that two immensely talented developers have brought home two exceptionally good games, but at the same time, it's also a great way to appreciate the sheer craftsmanship that has gone into both.įor the purposes of our analysis, we looked at Gran Turismo Sport primarily running on PlayStation 4 Pro using its higher resolution 1800p checkerboard mode, while in the case of Forza 7, the lack of Xbox One X code made us settle on the PC version with all settings maxed out and resolution set to native 4K. We don't tend to compare platform exclusives generally, but the more we looked at these latest cutting-edge racers, the more interesting the story became. Owing to Gran Turismo's traditional extended development cycle (GTS is the first Polyphony title of the generation, compared to Turn 10's third) it's rare to see Forza and GT titles release within weeks of each other, and adding further spice are the arrival of PlayStation 4 Pro and Xbox One X, upgraded consoles targeting 4K displays. But while both Forza Motorsport 7 and Gran Turismo Sport set out with very similar objectives, the end results are often very different, underscoring a profound difference in execution - and philosophy. With plenty of matching content in terms of cars and tracks, there are many ready-made comparison points for analysing their respective technologies. As console-orientated driving simulators, they share much in common - both hand in state-of-the-art visuals, a remarkable level of fidelity, and they both target a silky-smooth 60 frames per second.
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Forza Motorsport and Gran Turismo: two franchise juggernauts that push the technical limits of their respective platforms.